NVidia GeforceFX 5200 Chipset Features
--------------------------------------------------------------------------------
CineFX Shading Architecture
• Support for DX 9.0 Pixel/Vertex Shader 2.0+
• Very long pixel programs up to 1024 instructions
• Very long vertex programs with up to 256 static instructions
and up to 65536 instructions executed before termination
• Looping and subroutines with up to 256 loops per vertex
program
• Subroutines in shader programs
• Dynamic flow control
• Conditional write masking
• Conditional execution
• Procedural shading
• Full instruction set for vertex and pixel programs
• Z-correct bump-mapping
• Hardware-accelerated shadow effects with shadow buffers
• Two-sided stencil
• Programmable matrix palette skinning
• Keyframe animation
High-Performance, High-Precision, 3D Rendering
Engine
• 4 pixels per clock rendering engine
• 128-bit, studio-quality floating point precision through
the entire graphics pipeline
• Native support for 128-bit floating point, 64-bit floating
point and 32-bit integer rendering modes
• Up to 16 textures per pass
• Support for sRGB texture format for gamma textures
• DirectX and S3TC texture compression
High-Performance 2D Rendering Engine
• Optimized for 32-, 24-, 16-, 15- and 8-bpp modes
• True-color, 64x64 hardware cursor with alpha
• Multi-buffering (double, triple or quad) for smooth
animation and video playback
Advanced Display Pipeline with Full nView Capabilities
• Dual, 400MHz RAMDACs for display resolutions up to and
including 2048x1536@85Hz
• Integrated NTSC/PAL TV encoder support resolutions up
to 1024x768 without the need for panning with built-in Macrovision
• Video Mixing Renderer (VMR) supports multiple video
windows with full quality and features in each window
• DVD and HDTV-ready MPEG-2 decoding up to 1920x1080I
resolutions
• Dual DVO ports for interfacing to external TMDS transmitters
and external HDTV encoders
• Support for dual-link DVI for compatibility with next-generation
flat panel displays with resolutions greater than 1600x1200
without the need for reduced blanking
Digital Vibrance control (DVC) 3.0
• DVC color controls
• DVC image sharpening controls
Operation Systems and API support
• Windows® XP / 2000 / Me / 98 / 95
• Complete DirectX support, including DirectX 9.0 and
lower
• Full OpenGL 1.4 and lower
Compatibility
• NVIDIA Unified Driver Architecture (UDA)
• Fully compliant professional OpenGL 1.4 API with NVIDIA
extensions, on all Windows operating systems