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AGP cards
Q1
  • What's the difference between 2D and 3D acceleration?
  • A1 Generally, 2D acceleration is targeted at Windows display applications, it speeds up 2D graphics (which is consisted by pixel, line and block) in high resolution, high color depth and refresh rate. 3D acceleration is targeted at 3D graphics application such as 3D games, it is very much more complicated than 2D graphics processing. 3D acceleration means some stages of 3D processing (such as Setup, Texture Mapping, Smoothing, etc) are completed by graphics controller in the hardware to speed up realistic 3D graphics displayed in real time.
    Normally, 3D graphics (e.g.3D game) is processed by the pipeline stages as below:
    (1) Geometry stage ---
    a. Tessellation (Objects in Wireframe/Triangles representation)
    b. Transformation (Rotation, Scaling, etc)
    c. Lighting (Ambient/directional lighting, Ray tracing, etc)
    d. Setup (Projection of 3D objects into 2D planes/screen coordinate)
    (2) Rasterization (Rendering) stage ¨C
    a. Visibility (Clipping, culling, Z-buffer comparison, blending, transparency)
    b. Texture Mapping (Wrapping of texture around objects)
    c. Shading (Calculation of pixel lighting)
    d. Smoothing (Filtering for edge/texture anti-aliasing)
    Q2 What's the difference between EDODRAM, SDRAM and SGRAM?
    A2 Generally, SDRAM and SGRAM have more high bandwidth than EDO because of the difference in structure and access time. And SGRAM has some special command registers and operations to speed up graphics data accessing, and SDRAM has not such function. So SGRAM is used by majority 3D graphics cards.
    Q3
  • What's TV-out, C-video and S-video?
  • A3 C-video means Composite-video, it has a single channel analog signal.
    S-video means Special-video, it has two channel analog signal.
    S-video has more stable and sharp video quality than C-video.
    TV-out is a video output, it can be connected to the TV for video display.
    Normally, TV-out is a C-video output or a S-video output.
    Q4 What are the AGP bus data transfer mode
    A4 AGP 1X mode (Sample once per 66MHz CLK, protocol: Frame#, or PIPE#, or Sideband Addressing, 264MB/Sec Max Bandwidth)
    AGP 2X mode (Sample Twice per 66MHz CLK, protocol support: PIPE#, or Sideband Addressing, 528MB/Sec Max Bandwidth)
    Q5
  • What are the advantages of AGP in comparison with PCI?
  • A5 Point to point interface (no device arbitration needed, cleaner signaling, simple interface)
    . 4 times the peak throughput of PCI
    . Reduces latency for other devices on the PCI by moving high-priority graphics from PCI to AGP
    . New protocol added than PCI to increase the bus efficiency
    Q6
  • Why do some AGP cards have similar performance with PCI cards built-in the same chip?
  • A6 Because the graphics controller chip is not fully complied with AGP specification, and the application or benchmark software has less data throughput compared with the bus peak bandwidth.
    Q7
  • What's the standard software for 3D-performance measurement?
  • A7 '3D WinBench' of ZD Lab is now the only standard software for 3D-performance measurement, especially for AGP graphics. The 3D WinMark score can reflect the performance.
    According to ZD Lab, twice the score does not mean twice performance, but the higher, the better.
    Running the test in 'Double buffer' mode to see how the scenes should look when properly rendered, but without getting the score. (Double buffer can be changed in the test setting dialog window). Double buffer mode can test the 3D-quality effect.
    Q8
  • What are the advantages of V2200 AGP?
  • A8 . RISC processor embedded, hardware triangle, pixel and fill engine, high 3D performance, 3D quality also special effect, supports popular games and software DVD playback.
    . Can be used in Windows95 and OSR2,
    . Performance does not depend on CPU so much.
    Q9 What influences 3D performance?
    A9 The acceleration ability of the graphics controller chip influences 3D performance mostly, other important factors which includes bus bandwidth, video memory capacity, bandwidth and driver efficiency also influence 3D performance
    Q10 What are the advantages of Intel 740 ?
    A10 Fully AGP compatible, supports AGP 2X,sideband addressing, DME
    . Best 3D performance and quality
    . S/W DVD playback support
    . Supports popular and new generation 3D tiles.
    Q11 What's AGP memory?
    A11 It's part of the system memory, which is allocated for AGP graphics used as video memory.
    Q12 Related concept of AGP
    A12 2-D graphics accelerator chip
    Often separate integrated circuits are used for displaying 2-D and 3-D graphics, and such graphics cards have separate 2-D and 3-D accelerator chips. Others have the two chips combined into one.
    On-the-fly resolution adjustment and refresh rate control / On-the-fly color depth adjustment
    On-the-fly adjustments take effect without rebooting or restarting the operating system's graphical interface.
    Color calibration of RGB value
    Some graphics card utilities allow you to calibrate the color value of the signal output from the graphics card to a setting optimized for the monitor.
    Geometry processor chip
    For faster rendering, geometry processing can be off-loaded to a specialized integrated circuit.
    Frame buffer memory
    The more frame buffer memory the graphics card has, the larger the screen resolution and the higher the color depth it supports. 16MB is required for displaying 1,600-by-1,280 at true color in double-buffer mode.
    Texture memory
    The texture memory is used for rendering the texture locally on the graphics card, freeing the system I/O bus.
    Z-buffer memory
    The Z-buffer memory stores the depth value of each 3-D object, which determines whether the object is visible or hidden behind another object.
    Double-buffer color depth
    Some graphics systems divide the frame buffer memory in two and buffer two consecutive frames.
    Bilinear/trilinear filtering
    Bilinear filtering calculates the color value of a texel (texture element) applied to a pixel by taking the weighted average of four adjacent texture elements. This produces a smoother, more realistic image.
    MIP mapping
    For optimal performance in realistic 3-D scene display, the textures of various levels of detail can be applied to objects in a scene depending on the object's distance from viewpoint.
    Trilinear MIP mapping
    Some systems perform linear filtering between texture maps of varying levels of detail, smoothing the edge transitions between the different resolution textures. Also, within a particular texture map, linear filtering is used to apply texture data to an object's pixel. This method produces natural-looking 3-D surfaces.
    Perspective texture correction at 8 bits and 16 bits
    To induce a more accurate sense of distance, the texture images are distorted in reference to the point of origin.
    Anisotropic texture memory
    When an object is tilted in respect to the viewplane, bilinear and trilinear texture filtering do not always yield the best results. Both methods assume that the texture elements applied to the image surface are round, but the projection of texels onto the pixels needs to be elliptical. Anisotropic texture filtering accounts for this odd positioning of objects and produces images of superior realism.
    Q13 What is OpenGL?
    A13 OpenGL?is a software interface for applications to generate interactive 2D and 3D computer graphics. OpenGL is designed to be independent of operating system, window system, and hardware operations, and many vendors support it. OpenGL is available on PCs and workstations.
    Since the development of the software and hardware, and it give software programmers very much convenience, OpenGL is more and more popular. For exemplar, the newest products of Autodesk Co. -3D Max 2.0&3D Viz used the OpenGL as their driver in Win9x and WinNT4.0 at first time.
    If you want to know more of OpenGL, just go to the http://www.opengl.org
    Q14 What are direct 3D?
    A14 DirectX is a group of technologies designed by Microsoft to make Windows-based computers an ideal platform for running and displaying applications rich in multimedia elements such as full-color graphics, video, 3D animation, and surround sound. Built directly into the Windows family of operating systems, DirectX is an integral part of Windows 98 and Windows NT 5.0, as well as Internet Explorer 4.0. DirectX components may also be automatically installed on your system by advanced multimedia games and applications written for Windows 95.
    Direct 3D are an element of DirectX, Designed to enable world-class game and interactive 3D graphics in Windows, Direct3D Immediate Mode is an optimized 3D-draw engine for hardware acceleration and emulation.
    Essentially, Direct3D is a drawing interface for 3D hardware. In the Immediate Mode, Direct3D allows developers to port games and other high-performance multimedia applications onto Windows. Its features include switchable z-buffering, hardware independence, and support for the Intel MMX architecture. Direct3D Immediate mode also supports drawing primitives without the uses of execute buffers.
     
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